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Dawood made this game up at school. He and Burooj played it in grades 5 and 6, with ballpoint pens, on the back pages of their exercise books. Nobody wrote the rules down. Twenty years on, here they are: remembered, argued over, and written out properly.
This book is Dawood's game with its core rules: everything you need to play, and what the game on this site plays.
The page
Two players, a blue pen and a red one, and one sheet of paper. Everything drawn stays drawn. The dead are crossed out, never rubbed out, so a finished war is a page full of lines and crosses.
Setup
- Take turns drawing bases (circles), one at a time, and jot each one full of soldier dots.
- Positioning. Before anyone flicks, each side arranges its soldiers: anywhere inside its bases, or a little outside the walls 20 units, a dot and a bit. The first player arranges first, and the second gets to see it.
Nobody has to stay in, but it pays. A wall is as strong as the men inside it: a full base's wall eats most of a snipe and throws a lunger off his line. Men stepped outside don't hold it. And a lunger who lands among your soldiers gets shot.
A turn
one flick (a snipe or a lunge)+ one free send
Flicking
Pull back and let go, like flicking a pen stood on its tip. The harder the flick, the longer the line, and the wilder. A soft flick is short and sure.